building a starfox 2 prototype cartridge
 
  parts needed
 
quantity part description
1 SHVC-1CA6B-01 lorom/superFX(gsu-1)/512kb sram cartridge

(stunt race fx/wildtrax fx for example)

1 27C801-200 eprom 8mbit BUY THEM NOW
   
  tools needed
 
soldering iron
needle
eprom programmer
   
  software needed
 
starfox 2 rom image
snestool
   
  section 1
  modifying the rom image
  copy snestool and the rom
into a directory.
next,run snestool and select 'delete header'
on the rom image(starfox2.smc for example)
and snestool will remove the first 512bytes(the header)
of the file.(it should be 1048576 bytes in size now)
  section 2
  programming the eprom
 

dont have an eprom writer?

get one here for $35

you can also ask around your local electronics stores,most have an eprom programming service

and write your eproms for a small fee.

   
   
  if you have access to a suitable eprom programmer,
write the modified rom image to the 8mbit-eprom
and label it accordingly after you verified it was properly written.
please refer to your
eprom programmers documentation if you have problems.
   
  section 3
  assembling the cartridge
   
step1
  open the stunt race fx cartridge
with an appropriate screwdriver(if you dont have one,remove the tip
of a plastic pen,heat the top and press it onto the screw)

step2
  desolder the chip marked '8m mask rom'.

carefully heat each pad seperately and lift

the rom pins one by one with a needle.

step3
  desolder the battery (avoid heating it up too much,it

could leak) and solder it onto the opposite side of the

pcb .(you gonna need the space)

dont worry,you cant put it in with reversed polarity and cause a short,

nintendo had stupid carthackers in mind when designing the carts :>

step3
  solder that flat ribbon ide cable you normally connect your hdd with to

the empty pads,it happens to have the same pinraster.

how nice.

be careful not to stress the pads,they break easily.

step4
  solder the eprom to the cartridge pcb according to this diagram:


(its pretty self-explaining,connect labels with the same color and name together.)
i didnt label the pins on the eprom that dont differ from the mask rom pinout,but you have
to connect them to the pcb as well,of course.


this is the pinout of mask rom compared to eprom:



step5:
  be sure to isolate everything properly

step6:
  since this game was never released i prefer

a nintendo of japan prototype label with a more or less authentic writing on it.

step7:
  nuke andorf.

  questions?